
- 1
The Flies
When a group of children scavengers known as the Flies obtain some toxic canisters, Ark II must recover and dispose of them.
- 2
The Slaves
After finding a group of people who believe in slavery, Jonah is captured and himself enslaved. Then it is up to Ruth, Samuel and Adam to free them and expose the leader as a fraud.
- 3
The Wild Boy
The crew of Ark II must save a wild boy who is being hunted like an animal by local tribes.
- 4
The Robot
When Samuel builds a robot to help the Ark II crew with their mission, the robot starts acting on it's own ideas.
- 5
Omega
Jonah risks his life to save Samuel after Samuel is taken over by a computer with the ability to control minds.
- 6
The Tank
The crew of Ark II must stop an old army tank that is reeking havoc in the region.
- 7
The Cryogenic Man
When an old time capsule containing a cryogenically frozen man is opened, the man awakens determined to rebuild his financial empire.
- 8
The Rule
The Ark II crew encounters a settlement which exiles it's sick and elderly as useless because they are deemed unable to contribute.
- 9
Robin Hood
A boy who does not like the way his fellow villagers are being treated, tries to help them by joining the crusade of a character calling himself Robin Hood.
- 10
The Drought
During a drought, Fagin and his band of scavengers called the Flies, return and capture the Ark looking for a 20th century device they believe can make it rain.
- 11
The Lottery
The Ark II crew aids a rich community which face a shortage of food and water after squandering their resources.
- 12
The Mind Group
The Ark crew meet a group of children with mysterious mental powers.
- 13
The Balloon
The Ark II crew helps a community who is battling a mysterious epidemic.
- 14
Don Quixote
The Ark is attacked by a man calling himself Don Quixote who believes the Ark is a ""white dragon"" he must slay.
- 15
Orkus
When the Ark crew comes across a community where people seemingly live forever, Ruth and Adam begin aging rapidly.