
1Dreaming Can Make It So
Tim learns about Martian dreams when he sees three girls dancing around the dozing Uncle Martin.
2The Memory Pill
Martin's present to Tim: a memory machine.
3Three to Make Ready
Martin can't decide whether or not to return to Mars.
4Nothing But the Truth
Tim diverts Mrs. Brown's attention while Martin returns the spaceship to the garage.
5Dial M for Martin
When a phone wire falls on Martin, he starts getting incoming calls.
6Extra! Extra! Sensory Perception!
Despite Martin's warning, Tim brings an ESP expert home.
7My Uncle the Folk Singer
Martin rocks the music world with his folk singing.
8The Great Brain Robbery
To help Tim meet expenses, Martin tutors an obnoxious child.
9Double Trouble
Martin's duplicating machine creates another Mrs. Brown.
10Has Anybody Seen My Electro-Magnetic Neutron Converting Gravitator?
A young boy hijacks Uncle Martin's spaceship.
11Don't Rain on My Parade
A rainmaker offers his services during a dry spell.
12Night Life of Uncle Martin
While Uncle Martin is asleep, his alter ego appears a lookalike swinger named Pierre.
13To Make a Rabbit Stew- First Catch a Martian
A rabbit eats a Martian vitamin pill and becomes 6 feet tall.
14Won't You Come Home, Uncle Martin, Won't You Come Home?
Tim's enemies increase rapidly after he basks in Martin's benevolence bulb.
15The Case of the Missing Sleuth
The Case of the Missing Sleuth: Detective Brennan (Alan Hewitt) dissolves himself with Martin's molecular separator.
16How're Things in Glocca Martin?
Tim's great-uncle demands to know where Martin fits on the family tree.
17Gesundheit, Uncle Martin
Martin suffers from temporary amnesia attacks, brought on by Martian hay fever.
18Martin Report #1
To prove that childhood is unnecessary, Martin adopts an orphan girl.
19Uncle Martin and the Identified Flying Object
Martin loses control of his power to move large objects.
20A Martian Fiddles Around
Martin burns (and becomes transparent) each time Mrs. Brown plays her violin.
21Humbug, Mrs. Brown
Martin's thrift lessons turn Mrs. Brown into a miser.
22Crash Diet
Tim tinkers with Martin's ship, shrinking it to the size of a toy.
23Gone But Not Forgotten
Martin's invisibility mechanism goes haywire everything he touches disappears.
24Stop or I'll Steam
Color Martin green when he sees Brennan flirt with Mrs. Brown.
25The Magnetic Personality and Who Needs It
An experiment goes haywire, turning Martin into a walking magnet.
26We Love You, Miss Pringle
Tim is placed on the Teacher of the Year selection committee.
27Uncle Baby
Martin feels that his youth is fading and asks Tim to help him rejuvenate himself with the aid of Black Light. However, things go awry when Tim screws up the process and Martin gets turned into an infant.
28Once Upon a Martian Mother's Day
On Martian Mother's Day, Martin spots his mother's lookalike.
29Uncle Martin's Bedtime Story
Mrs Brown's purchase of a new electric bed leads her to believe she has developed ESP as she can hear Martin's thoughts.
30006¾
Tim accidentally gets mixed up with a fleeing secret government agent who is involved with a deadly organization called CRUSH. This leads Tim to go undercover with Uncle Martin by his side helping him stay out of trouble.
31Never Trust a Naked Martian
Despite warnings, Tim touches Martin's antennae and disappears.
32Martin's Favorite Martian
In the desert, a gun-wielding camper spots Tim and Martin working on the spaceship.
33The Martian's Fair Hobo
Uncle Martin mistakes a hobo, Shorty Smith for a Martian Scout and brings him home. Shorty quickly becomes accustomed to the comforts of life and when Martin learns the truth, Martin and Tim have a hard time getting rid of him.
34A Martian's Sonata in Mrs. B's Flat
A Martian drug turns Mrs. Brown into a piano virtuoso.
35The Green Eyed Martian
Mrs. Brown is deluged with suitors after dousing herself with Martian "irresistible spray."
36El Senor from Mars
In Mexico, Tim and Martin witness the opening of an ancient box.
37Time Out for Martin
The time machine takes Tim and Martin back to 13th-century England.
38Portrait in Brown
One of Martin's odd gadgets makes Mrs. Brown two-dimensional.