
1The City of Arkadia (1)
While exploring a cave, Matt and Rebecca meet Arkana, who tells them of her mission. When the pirates attack, they are rescued by a mysterious warrior named Spartakus.
2The City of Arkadia (2)
3Between Two Worlds (1)
Tehrig is swept away by the powerful currents of the River of Time. The group finds themselves in a land occupied by a primitive tribe that is being threatened by the machines of an advanced civilization from the stratum above. Meanwhile, the children of Arkadia are trying to fix the entrance to the Archives, which has rusted shut.
4Between Two Worlds (2)
5Arkana and the Beast (1)
Arkana is kidnapped by the Thot, a gigantic, well-meaning beast who lives in an abandoned metropolis.
6Arkana and the Beast (2)
7The Pirate Klub (1)
8The Pirate Klub (2)
9Living Crystal (1)
In a crystalline strata that echos with the sound of the Tehra, the group meets Galileo and are taken prisoner by the Inquisitors, who try to get them to renounce their claims that other worlds lie beyond their stratum.
10Living Crystal (2)
11The Law of the Mogokhs (1)
In a snow-covered land, Spartakus and his friends meet Mira and her grandfather and help them defend their village against the Mogokhs.
12The Law of the Mogokhs (2)
13Night of the Amazons (1)
Massmedia teams up with Arkana and Tehrig to rescue Spartakus, Mighty Matt, and Sleazeappeal, who are being held prisoner by a tribe ruled by women.
14Night of the Amazons (2)
15The Capture of Demosthenes (1)
The group tries to rescue the great orator Demosthenes from Nasty Max and return him to Athens to clear his name.
16The Capture of Demosthenes (2)
17Tada and the Royal Insignia (1)
18Tada and the Royal Insignia (2)
19The Icy Web (1)
Pursued by the pirates, Tehrig travels to the ice-covered stratum of Icelandis, where one of the three legendary gateways to Arkadia is said to exist. There they discover the strange ghost ship Araukania III, which might be from an expedition that left Arkadia a long time ago, as well as other artifacts that suggest a connection between Spartakus' ancestors and the ancient Arkadians.
20The Icy Web (2)
21The Pirate Convention (1)
Having found the way back to Arkadia for them, Spartakus leaves the group. Nasty Max, however, soon captures the group and takes them back to the pirates' island, hoping that having Arkana and her powers will help him win the Inter-Marine Pirate Federation election. Spartakus must rescue his friends before they are sold into slavery.
22The Pirate Convention (2)
23Out of Control (1)
Tehrig is damaged while traveling through a dangerous passage, causing him to believe he is still in Arkadia.
24Out of Control (2)
25Children... and Mice (1)
26Children... and Mice (2)
27The Gladiators of Barkar (1)
28The Gladiators of Barkar (2)
29The Emperor Quin and the Eighth Kingdom (1)
30The Emperor Quin and the Eighth Kingdom (2)
31The Dark Hole (1)
32The Dark Hole (2)
33The Drummer (1)
When Spartakus plays a song taught to him by his father, a drummer mysteriously appears and leads him on a bizarre journey. If Spartakus can prove he is the rightful heir to an ancient kingdom's throne, he is promised a meeting with his long-lost mother.
34The Drummer (2)
35Rebecca: Pirate of the Sea (1)
36Rebecca: Pirate of the Sea (2)
37Star Healer (1)
38Star Healer (2)
39The Prisoners of Lost Time (1)
Matt discovers a strange mask that transports the group to another time and place. A man named Arkshag claims that he can lead them to Arkadia, but Arkana suspects it may be a trap.
40The Prisoners of Lost Time (2)
41Emergency Landing (1)
42Emergency Landing (2)
43The Court of Miracles (1)
44The Court of Miracles (2)
45Interstratas War (1)
Matt and Rebecca discover a parallel world that resembles their hometown, where a war has been raging for countless years. The only way to stop the fighting is to show both sides proof of Arkadia's existence.
46Interstratas War (2)
47The Defeat of Gog and Magog (1)
48The Defeat of Gog and Magog (2)
49Dr. Test (1)
Believing Arkana to be long-lost love, a mad scientist sends Tehrig back in time through the group's many adventures, in an attempt to bring her back to him. This episode is what's often called a "clip show", since it consists mostly of scenes from previous episodes.
50Dr. Test (2)
51The Secret of the Auracite (1)
The group finally reach Arkadia and try to solve the mysteries of the Tehra. Spartakus discovers that his wristguard may hold the key.
52The Secret of the Auracite (2)