
Saison 4
41 épisodes · 2025
Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined. As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?
1The Fall of Thjazi Fang
A politically suspicious execution brings the friends, family, and enemies of noted war hero Thjazi Fang to the city of Dol-Makjar to celebrate a life well-adventured…
2Broken Wing
The loved ones of Thjazi Fang must contend with the ramifications of his past plots and schemes still reverberating across Dol-Makjar and their own lives…
3The Snipping of Shears
With the true source of the Candescent Creed's magic revealed and the search for Occtis pressing in from all sides, lines of trust must quickly be drawn amongst the allies…
4Stone-Faced
The Houses of Royce and Davinos are attacked by the focused might and undead horror of House Tachonis, while the secrets Bolaire has kept for years tumble into the light…
5Branching Paths
Decisions are made about how to keep Occtis safe from his family while the Soldiers embark on a hunt for friend and foe alike…
6Knives and Thorns
Tyranny struggles with her crueler instincts as the Soldiers discover a safe haven for fairies that may hold clues about Cyd's whereabouts...
7On the Scent
The Soldiers arrive in the Kingdom of Timmony, where local customs are bending against the religious influence of the Candescent Creed...
8Fanged Revenge
A battle for vengeance ensues in Castle Sloke as the Soldiers face the traitorous Baron Casimir Gavendale and his new knights...
9To the Hounds!
The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey shortcut...
10Blood for Blood
Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House Tachonis...
11Make Merry
The Schemers reckon with the swift changes coming to Dol-Makjar while the Soldiers ponder stone, blood, and blade...
12The Giant's Belt
The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty and intimidating House Einfasen...
13Seeking Sanctuary
As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims or if they should pursue another haven...
14A Bridge Too Far
The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid...
15Flight to Castle Torch
The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard...
16Visions of Shadow & Stone
While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning...
17The Place of Wings
The Seekers arrive in Tannesar, where stranger and stranger revelations await them within this ancient place of power...
18Vindicta & Vale
Vaelus speaks with a deceased ally of Thaisha's while Occtis grapples with his family's plans... and what was left behind...
19Hand & Wheel
In Dol-Makjar, the Schemers juggle jobs and subterfuge as they reckon with the ascent of the Sundered Houses...
20The Vanishing
Azune is summoned to the Palazzo Davinos to investigate the disappearance of House Royce as Murray, Bolaire, and Hal realize other arcanists have gone missing...
21King of Cards
A visit to The Seven Stars yields important meetings and a nudge in the direction of their disappeared illusionist...
22The Point of No Return
With nowhere to go and no choice but forward, the Schemers put their wits and tricks to the test in a confrontation with the Crow Keepers...
23Buried Truths
Murray learns more than she bargained for while investigating the belongings of House Tachonis while Bolaire and Hal are caught in a crime they can't explain...
24Good Tidings
The Schemers make headway with their own plots, but Thjazi's secrets remain a mystery to unravel...
25Targeted
When two political figures are attacked at the gala, the Schemers must jump into action to save as many lives as they can...
26Council of Heroes
The Schemers contend with the aftermath of a miracle while the Soldiers and Seekers secretly return to Dol-Makjar...
27Complicated Questions
Thirteen voices rise as the three groups reconvene to seek each other's aid as the Houses tighten their grip on the city...
28Chasing Shadows
With opening night approaching and Thjazi's designs still obscured, a plan is formed for safety, rescue, and information...
29Opening Night
Everyone takes their places across Dol-Makjar as the Hallowed Round presents a show that promises to be unforgettable...
30Here in the Dark
Vaelus is faced with an impossible choice, Kattigan is taken to the demonic tailors, and a team split has devastating consequences...
31Trick of the Light
The teams attempt to reunite at the Rookery with varying cheerful and devastated attitudes as the consequences of their ventures begin to ebb throughout the city...
32Road of Dreams
The Seekers rest before they travel the fey Miller's Road, but strange visions plague each of them in turn...
33Off-Balance
The Schemers dip into the political landscape of Dol-Makjar, but moves from their local enemies complicate their plans...
34Rock and Flame
An attempt to harry the Tachonis procession leads to the discovery of an attack on the fey at Hawthorn's Glade...
35Lead the Way
With Hawthorn's Glade in shambles, the Seekers aid the surviving fey in finding a new safe haven...
36Spectacle
The Schemers struggle with the consequences of their actions as the fight for Dol-Makjar intensifies...
37Death to Tyrants
Assassins storm the Hallowed Round and the life of one Schemer hangs precariously in fate's hands...
38A Heavy Crown
The Seekers spend an evening in Sloak with King Gus and his retinue, where they make an impression on the Timmonish court.
39The King's Request
The Seekers reveal the plans of House Tachonis to King Gus, who offers Occtis an alternative way to oppose his father directly.
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Épisode 40
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Épisode 41