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The King is Dead ...
1Long Live King Crab!
When the government closes the king crab fishery, captains must save an industry they worked to create. Plus, Sig pursues invasive Russian king crab in Norway.
2Crushed at Sea
Captain Sig suddenly loses power as he battles to launch his new Norwegian fishing operation. Plus, Captain Rip Carlton races to save an injured deckhand.
3Five Souls on Board
Captain Rip heads into an Arctic storm to attempt the riskiest helicopter rescue in recent history. Plus, John fights to save the Time Bandit at anchor.
4Invasive Russian Reds
A deckhand who thinks he knows more than Captain Sig fights for his life tangled in a potline. Wild Bill struggles to save his vessel from impacting the jagged fjords.
5Desperate Measures
In the extreme north of Norway, Sig risks dropping pots on the Russian line. As water floods the Saga's engine room, Jake scrambles to save his boat and his niece. Josh and Casey call in an undeserved favor from Johnathan as canneries close their doors.
6Sons of Legacy
Sig scrambles to get home for Bairdi and Mandy's baby as his crew finds a honey hole of Russian King Crab. Josh's brother Shane gets caught in the bight as a typhoon slams the Cornelia Marie. Rip faces a crisis when a greenhorn collapses unconscious.
7Follow the Rainbow
Johnathan searches for a pot of Golden Kings at the end of a double rainbow. A medical mystery confounds Captain Rip when his greenhorn regains consciousness on the Patricia Lee. Keith partners with Josh and Casey until John steps in.
8Deepest Alaska
Johnathan pulls an unknown species with mile-deep commercial crab pots. Jake's niece gets injured on the Saga and Clark takes the helm in Sig's wheelhouse.
9Rip Tide
Mandy's pregnancy complication forces Sig and Clark to reconsider their stand. Jake and Rip team up in deep waters to battle powerful Aleutian tidal currents.
10Dark Waters
Jake hits pay dirt taking his niece to an ancestor's fishing grounds, but after a crewman leaves a hatch open, their prized black cod escape by the hundreds. When the Time Bandit ventures into freshwater, Johnathan risks killing his entire live catch.
11No Good Deed Unpunished
With dock prices spiking, the fleet races to deliver. Jake witnesses a freighter severing his longline, forcing the Saga crew to drag the bottom for a valuable string of pots. Rip helps Johnathan locate the motherlode only to pay with a broken block.
12La joie des marins
Un orque mène le Cornelia Marie aux meilleurs casiers de la saison. L'autopilote de John tombe en panne, Jake le guide. Clark et Sig rentrent en vitesse pour le bébé de Mandy.
13To The End of the Earth
In the Winter premiere, nautical weather slams the fleet as Josh and Casey race north in hopes of beating the coming ice pack. Sig and Keith attempt to find common ground, and on the Time Bandit, Johnathan finds his co-captain a bit wobbly. 300th episode.
14Entre l'enclume et le marteau
Keith recrute Johnathan pour intercepter un chalutier russe pêchant illégalement, mais la situation dégénère lorsqu'un missile survole leur position.
15The Crush of Winter
New-mother Mandy returns to Sig's wheelhouse, but as heavy ice builds on the Northwestern, she reckons with the risks the family is taking; Jake unveils a new super pot to stake his claim in the cod derby as winter weather blindsides the fleet.
16No Turning Back
Sig is forced to jettison pots lest he capsizes the Northwestern; Jake and the Saga hit bottom; Sean Dwyer devises creative motivation for his greenhorns.
17Operation Anvil Drop
Keith recruits Johnathan to intercept a Russian trawler fishing illegally in US waters but the situation intensifies when the Time Bandit crew spots a missile streaking across their position. Bill and Sean fight to defend their pots from rogue trawlers.
18Hell on the High Seas
Josh and Casey race to the approaching ice edge as an Aleutian storm slams the opilio grounds. Jake discovers his niece and engineer have been hooking up more than crab gear as they risk life and limb climbing the 30ft crane to make a critical repair.
19Avian Apocalypse
The Cornelia Marie crashes into the ice pack when the greenhorn on watch falls asleep at the wheel; Jake's crew experiences a stunning phenomenon when a flock of seabirds bombards the Saga; Wild Bill tackles an unsafe sea state on the Summer Bay.
20Frozen
After risking his crew salvaging gear from the ice pack, Sig changes tactics deploying an experimental bait from Norway. On the Time Bandit, frustration boils over as Freddy tests Johnathan. Jake hauls in seas so volatile his crew must take shelter.
21Graveyard of Gear
With intense currents holding back the Arctic ice pack, Keith drives into deck-wrecking waves to retrieve his catch before the ice bounces back. Jake and Sean face losing everything when ice swallows their gear as Rip enters a pot cemetery of his own.
22Sub-Zero Scramble
The icy depths of the Bering Sea threaten to claim Sig and Wild Bill's gear unless they can move quickly enough to beat the rapidly freezing waters; Rip take on a massive amount of extra quota, and if he can't catch it, he'll have to buy it.
23Port of Last Resort
As ice blocks St. Paul Harbor, captains race to deliver their final snow crab. Sig deploys a risky tactic his father pioneered, while Jake battles a slack tank to save the Saga. Keith and John scuttle a plan as the Wizard's 77-year-old hull cracks open.
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Life on the Line
- 25
For Guts and Glory
- 26
Life on the Rail
- 27
Curse of St Paul Island
- 28
Measure of the Man