
1Fantasmas das Profundezas
A equipe Quest investiga rumores sobre a existência de navios fantasmas nas Bermudas, perto de uma lendária embarcação pirata naufragada.
2Fuga para o Mundo Quest
Um velho inimigo vira vítima da sua própria arma. Um gás que ameaça vazar de seu laboratório e destruir outras pessoas.
3O Reino do Condor
A equipe sai em busca de um homem desaparecido e se depara com a cidade perdida de El Dorado.
4A Fórmula do Juízo Final
Os Quest buscam uma maneira de impedir uma seita apocalíptica de destruir o mundo.
5A Última Viagem de Dovu
A equipe protege um elefante de violentos caçadores.
6O Carniceiro de Manhattan
Jonny e os outros procuram um tigre que vagueia por Manhattan, mas um repórter de um tablóide de televisão está logo atrás deles.
7A Leste de Zanzibar
Monstros marinhos são apontados como os responsáveis pelo desaparecimento de navios nas Seychelles.
8A Conquista do Mundo Quest
Jonny e Jessie devem se passar por seus pais no Mundo de Quest, mas Jeremiah Surd ataca o complexo Quest e a mente de Hadji.
9A Vingança de Ezequiel Fúria
Os Quest interferem nos planos de um agente do governo que deseja vingar a morte de sua família.
10Um Alienígena em Washington
Transmissões vindas do espaço contêm alertas para que experimentos espaciais sejam bloqueados.
11A Volta dos Anasazi
A equipe investiga uma estátua de quartzo e um mistério no Novo México envolvendo um Homem de Preto.
12O Alquimista
A lendária Pedra Filosofal é recuperada pelos Quest, mas acaba sendo perdida de novo.
13Perigo Virtual
Alice Starseer está de volta pra enterrar seu avô, mas entra em perigo por conta da ambição de Surd.
14In the Wake of Mary Celeste
A century ago, the cargo ship Mary Celeste sank under mysterious circumstances. While on an expedition to find the Mary Celeste's remains, Dr Quest discovers what look like crop circles at the bottom of the Sargasso Sea--and a graveyard of ships in an area barren of marine life.
15AMOK
On an archaeological expedition in Borneo, the Quest team run into a giant creature, reputed to savagely attack from all directions at the same time.
16Besieged in Paradise
Jeremiah Surd taps into and gains control of the cetacean communications internet, prodding cetaceans worldwide into savage attacks; the Quest team enlists the help of Captain Havell to stop his plan.
17The Spectre of the Pine Barrens
Dr. Quest, Jonny and Hadji head to New Jersey to investigate the Jersey Devil. Then they run into a two-hundred-year-old feud between descendants of the Redcoats and the Minutemen over the original copy of the Declaration of Independence.
18Heroes
Surd lures Jonny into a labyrinth of horrors, after stealing the Apollo statue, which was reassembled by Dr. Quest.
19The Ballad of Belle Bonnet
In the Old West, the thief Belle Bonnet stole a wagonload of gold to help an Indian school stay open, but both thief and gold were lost in vast caverns under the American desert—until the Quests took the case.
20In the Darkness of the Moon
A werewolf attack in the Yukon brings a Quest team investigation to the home of a humanitarian doctor; the light of the moon illuminates both danger and mystery as the hunt begins.
21The Secret of the MOAI
A missing link is found in an alien spaceship that landed on Easter Island. But when Dr. Quest and Race enter Questworld to investigate what they've found, they run into Jeremiah Surd - who wants to experiment with human de-evolution.
22Expedition to Khumbu
Dr. Quest is missing while on an expedition to find the Yeti. Jonny and his friends head to the Himalayas to find him, but run into another scientist who's determined to bring back the Yeti.
23Ice Will Burn
While trying to reach Northern Siberia to backup the Quest Team, her plane crashes and she discovers a colony of ancient Russians underground.
24Future Rage
Ezekiel Rage steals a compact nuclear device and plans to blow up the polar ice caps. The Aurora Borealis holds the key to stopping him.
25Alligators and Okeechobee Vikings
The Quest Team discovers that criminals were using Alligators to break into a drilling factory in the Florida Everglades when they were investigating the case using an ornate Viking Sword that the Alligators left behind.
26To Bardo and Back
The Quest team employs QuestWorld to try and revive Race, who has been rendered comatose in a rodeo accident caused by Jeremiah Surd -- who in turn exploits the opportunity to attack Race at his most vulnerable.