
1XIV
Jack comes upon a monkey-man and agrees to train his tribe in the ways of defending themselves if the monkey-man teaches him how to "jump good".
2XV
Three short stories: Jack vs. the Worm: Jack confronts a two-headed riddling serpent who will grant him his wish if he can answer their questions; The Metal-Eaters: Jack confronts a family that feed on metal and eat Jack's sword; Jack, the Gargoyle and the Fairy: Jack tries to rescue a wish-granting fairy from a gargoyle so that she may grant his wish to return home.
3XVI
Jack is kidnapped and placed in a chain gang of warriors chosen to battle in front of a coliseum audience against the Dome of Doom's Champions.
4XVII
The Scotsman needs Jack's help to save his kidnapped wife. But this woman is hardly the distressed damsel the Scotsman makes her out to be.
5XVIII
Jack goes from destroyed village to another looking for those responsible, only to find the destruction was commissioned by Aku.
6XIX
Jack comes upon ruins of a village and realizes it is his home. He then reflects on the past when he was a young boy.
7XX
Jack travels vertically up a mountain with three monks to witness the magic of the mountain only to have the power of the mountain save his very life.
8XXI
When a flatulent dragon begins stinking out an entire village. Jack slays the beast and ventures inside it to cure to source of its bellyache.
9XXII
Aku hires the best hunters in the galaxy to track down the most elusive of prey - Samurai Jack.
10XXIII
Aku sends out Demongo, the soul collector, to destroy Jack. Now Jack must fight all the mighty warrior souls that Demongo has collected.
11XXIV
When Jack has his sword and clothing stolen, he must give chase to a white rabbit who took them while trying to maintain his modesty.
12XXV
Jack comes upon a battle where a mere 300 men are fighting a vast, unending army of robots and their evil robotic leader.
13XXVI
When a band of bikes mow over Jack's sandals, he goes on a hunt for the perfect footwear.