
1El estafador legendario
Nao Kanzaki, una chica extremadamente ingenua, termina involucrada en un juego basado en el engaño.
2Sacudida
Akiyama planea desestabilizar a Fujisawa vigilándolo constantemente en su casa.
3Desenlace
La primera ronda del Liar Game llega a su fin y comienza una nueva ronda.
4La minoría manda
La organización explica las reglas de la segunda ronda del juego a quienes siguen en él.
5Alianza
Comienza la segunda ronda del juego y Nao y su equipo tienen un plan para ganar.
6Initiative
With the player known as X revealed, the Minority Rule game enters a terrifying new stage.
7El resurgir de los perdedores
Termina la segunda ronda del juego y los jugadores revelan sus cartas y estrategias.
8El juego de los despidos
Leronira explica en qué consistirá este juego y los jugadores empiezan a hacer sus primeros planes.
9Luz y oscuridad
Las rondas de votaciones avanzan y Nao sigue estancada en lo más bajo de la tabla.
10Salvation
The other Revival Round players scramble for the votes to save themselves.
11Contraband Game
Leronira introduces the surviving players to the complex rules of the Contraband Game.
12Yokoya
The game begins, and both teams lay out the strategies they will follow in the opening rounds.
13Fissures
Kikuzawa tests his surefire method for detecting contraband, while Akiyama and Nao try to figure out Yokoya.
14Dictatorship
The Country of Day team corners Kikuzawa to make him reveal how he knew Yokoya before entering the game.
15Secret Plan
Akiyama comes up with a plan to compensate for the Country of Day's weaknesses, but Yokoya also makes a move.
16Turbulence
Akiyama concocts a new plan to pull his team out of a hopeless situation.
17Tip-off
The curtain is pulled back on the Country of Night and the system of control used by Yokoya.
18Caution
Yokoya learns of Akiyama's plot and begins his counter-strategy.
19Solidarity
The Contraband Game reaches its climax and the final standings are revealed.
20Provocation
After the smuggling game ends, it is time to see how much money each player has earned.
21Spearhead Match
The rules for the Spearhead Match are explained and Fukunaga comes strong out of the gate.
22Trap
Nao notices a contradiction in the Spearhead Match incentives.
23Core Match
The rules of Seventeen Poker are explained and appear to give Akiyama's opponent an advantage.
24Counterattack
Kikuchi uses his natural advantage to get the upper hand on Akiyama.
25General Match
The result of the Core Match is revealed, and the final game's rules are explained.
26Determination
The two generals deploy their tricks to outmaneuver the opposing army and win the game.